As a member of Big Huge Games, you will be part of a highly skilled and innovative group responsible for creating world-class mobile games. Candidates should combine strong software engineering fundamentals with a passion for user experience, visual polish, and collaboration across disciplines. Your work will directly shape how players interact with our games, from moment-to-moment usability to overall presentation and feel.
You will work closely with artists, designers, and other engineers to implement, refine, and iterate on user interface systems within Unity. This role is ideal for engineers who enjoy bridging the gap between creative intent and technical execution—taking UI concepts, assets, and feedback, and turning them into responsive, performant, and maintainable in-game interfaces. We are looking for engineers who can collaborate effectively with non-programmers, communicate clearly about technical constraints, and iterate quickly to achieve the desired player experience.
ResponsibilitiesImplement and maintain in-game UI systems using Unity, based on designs and assets provided by the design and art teamsWork closely with UI/UX designers and artists to integrate visual assets, layouts, animations, and interactions into functional UI elementsIterate on UI implementation based on feedback from design, art, production, and playtestingTranslate design intent into practical, performant UI solutions while providing technical feedback and guidance when neededDevelop UI code that is clean, maintainable, and scalable across different resolutions and platformsDebug and resolve UI-related issues, including layout problems, visual inconsistencies, and interaction bugsCollaborate with client, server, and tools engineers as needed to integrate UI with gameplay systems and backend dataParticipate in code reviews and contribute to UI and client-side engineering best practicesHelp ensure UI systems meet performance, usability, and visual quality standardsRequirementsBachelor’s degree in Computer Science or equivalent engineering track, or equivalent professional experience3–5 years of experience in software engineering, game development, or a related roleProfessional experience developing user interfaces in UnityStrong understanding of how to collaborate with artists and designers to implement and refine UI elementsExperience integrating art assets into functional UI systems and iterating on them to meet design goalsSolid software engineering fundamentals, including the ability to write maintainable and robust codeAbility to quickly understand and work within an existing codebase and UI architectureStrong problem-solving skills and attention to detail, especially around visual and interaction fidelityClear written and verbal communication skills and strong interpersonal collaboration abilitiesBonusExperience with Unity’s UI ToolkitFamiliarity with UI architecture patterns and best practices in game developmentExperience supporting UI across multiple screen resolutions and platformsExperience working on live or content-driven UI systemsBackground in mobile or free-to-play game developmentFamiliarity with UI animation or interaction polish workflowsOur headquarters are located in Timonium, MD. While we prefer MD-based candidates, with mutual agreement, we can accommodate a remote work environment in the United States for candidates from a few approved states.